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Sets the front and/or back appearance style(s) of specified geometries to be identical to a specific source geometry. This is useful if you already have a geometry that has an appearance that you’d like to duplicate on other geometries.

You can set appearances on all Surfaces and most geometry types that are, or can contain, Surfaces.

If you do not want to use the texture coordinates already present, you can also (at the same time) use the option to generate the texture coordinates of the affected surfaces.

Note: When features pass through this transformer and have their appearances set, they will not simply have appearances with identical properties to the source, but they will in fact be sharing the same singular appearance definition.

For more information on appearance support in FME, see Appearances.

Input Ports

Output Ports

Coordinate Space Terminology

In order to reduce confusion between the real coordinate space of the surface and the texture coordinate space, this transformer uses "u" and "v" instead of "x" and "y" when referencing the latter. Note that this is also reflected in the parameter names.



Geometry Part Selection

Texture Coordinate Generation Parameters

Editing Transformer Parameters

Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.

Transformer Categories


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