fmeobjects.FMEMesh.getVertexNormals

FMEMesh.getVertexNormals()

Retrieves the vertex normal list with vertex normals, in global coordinates (i.e., the transformation matrix is applied, if it exists), in the same index position as referenced by the faces.

Return type:

list[tuple[float]]

Returns:

The list of vertex normals represented as (x, y, z) tuples.

Raises:

FMEException – An exception is raised if an error occurred.