fmeobjects.FMEMesh.appendTextureCoordinates
- FMEMesh.appendTextureCoordinates(coords)
Appends the texture coordinates to the end of the texture coordinate list. If there are already texture coordinates stored, the components that previously returned
False
tohasTextureCoordinates[U|V|W|Q]
will be back filled with 0. Parameters set toNone
will be ignored.