fmeobjects.FMEMesh.appendTextureCoordinates

FMEMesh.appendTextureCoordinates(coords)

Appends the texture coordinates to the end of the texture coordinate list. If there are already texture coordinates stored, the components that previously returned False to hasTextureCoordinates[U|V|W|Q] will be back filled with 0. Parameters set to None will be ignored.

Parameters:

coords (list[tuple[float]]) – The list of texture coordinates. The coordinates are represented as (u, v, w, q) tuples

Return type:

None