fmeobjects.FMEMesh.appendTextureCoordinate
- FMEMesh.appendTextureCoordinate(u, v, w, q)
Appends the texture coordinate to the end of the texture coordinate list. If there are already texture coordinates and a coordinate is supplied for a component that doesn’t exist, it will be created and back filled with
math.nan
. Parameters set tomath.nan
will be ignored.