fmeobjects.FMETexture.setTransformationMatrix

FMETexture.setTransformationMatrix(matrix)

This routine sets the texture transformation matrix associated with the texture. The shear, offset, rotation and will be calculated from the matrix so that when rotation, shear, scale and translation are applied in order, it is the equivalent of the input matrix. If the non-translation component of the matrix has a zero determinant or m[0][0] = 0, the matrix will not be used and existing parameters will remain unchanged.

Parameters:

matrix (list[list[float]]) – The transformation matrix, formatted [[ddd][ddd]].

Return type:

None