fmeobjects.FMETexture.setCenter

FMETexture.setCenter(u, v)

This routine sets the center associated with the texture. The default center for a texture is (0,0). The center is only used for shearing and rotation.

Parameters:
  • u (float) – The u point of center.

  • v (float) – The v point of the center.

Return type:

None