fmeobjects.FMEAppearance.setShininess

FMEAppearance.setShininess()

setShininess(shininess),

This routine sets the Shininess of this Appearance. The Shininess should be a floating point value in the range of 0.0 to 1.0. Setting the value to negative will remove this property from this appearance.

Parameters:

shininess (float) – The shininess to set on the appearance.

Return type:

None