fmeobjects.FMEAppearance.setShininess
- FMEAppearance.setShininess()
setShininess(shininess),
This routine sets the Shininess of this Appearance. The Shininess should be a floating point value in the range of 0.0 to 1.0. Setting the value to negative will remove this property from this appearance.
- Parameters:
shininess (float) – The shininess to set on the appearance.
- Return type:
None