fmeobjects.FMEAppearance.setName
- FMEAppearance.setName()
setName(name),
This routine sets the ‘name’ of this Appearance with a
str
. (It need not be a unique name among other, possibly different Appearances.) Setting the ‘name’ to be (blank) will remove the name from this Appearance.- Parameters:
name (str) – The name to set on this appearance.
- Return type:
None