fmeobjects.FMEAppearance.setName

FMEAppearance.setName()

setName(name),

This routine sets the ‘name’ of this Appearance with a str . (It need not be a unique name among other, possibly different Appearances.) Setting the ‘name’ to be (blank) will remove the name from this Appearance.

Parameters:

name (str) – The name to set on this appearance.

Return type:

None