fmeobjects.FMEMesh.getVertexColorAt

FMEMesh.getVertexColorAt(index)

Retrieves the vertex color at the specified index. Raises an FMEException when a valid color does not exist at the specified index, the index is out of range, or the mesh does not contain vertex colors.

Return type:

tuple[float] or None

Returns:

The color at the index represented as a (r, g, b) tuple.

“raise FMEException: An exception is raised if there is an error at getting

the vertex color.