fmeobjects.FMEAppearance.setShininess¶
-
FMEAppearance.
setShininess
()¶ setShininess(shininess),
This routine sets the Shininess of this Appearance. The Shininess should be a floating point value in the range of 0.0 to 1.0. Setting the value to negative will remove this property from this appearance.
Parameters: shininess (float) – The shininess to set on the appearance. Return type: None