fmeobjects.FMEAppearance.setTextureReference¶
-
FMEAppearance.
setTextureReference
()¶ setTextureReference(textureReference),
This routine sets the main texture reference of this Appearance. The texture reference should be valid reference to a Texture found in the common
FMELibrary
. True will be returned if the reference supplied refers to a valid Texture in the library, false indicates a hanging reference.Parameters: textureReference (int) – The texture reference to set on the appearance. Return type: bool