fmeobjects.FMEAppearance.setName

FMEAppearance.setName()

setName(name),

This routine sets the ‘name’ of this Appearance with a six.text_type . (It need not be a unique name among other, possibly different Appearances.) Setting the ‘name’ to be (blank) will remove the name from this Appearance.

Parameters:name (six.text_type) – The name to set on this appearance.
Return type:None