fmeobjects.FMEAppearance.setName¶
-
FMEAppearance.
setName
()¶ setName(name),
This routine sets the ‘name’ of this Appearance with a
six.text_type
. (It need not be a unique name among other, possibly different Appearances.) Setting the ‘name’ to be (blank) will remove the name from this Appearance.Parameters: name (six.text_type) – The name to set on this appearance. Return type: None