fmeobjects.FMEFace.getTransformationMatrix

FMEFace.getTransformationMatrix()

Gets this face’s transformation matrix. If the face does not have such a matrix, an identity matrix is returned. Only the top three rows of the matrix will be returned, as the bottom row is always [ 0 0 0 1 ].

Return type:

list[list[float]]

Returns:

The face’s tranformation matrix, formatted [[dddd][dddd][dddd]].