fmeobjects.FMEGeometryTools.applyTransformationToTextureCoordinates
- FMEGeometryTools.applyTransformationToTextureCoordinates(surface, applyOnlyIfShearExists)
Apply the transformation matrix of the texture to the texture coordinates if exists and that it does not have any shear if ‘applyOnlyIfShearExists’ is set to
true
. Note: This method should only be called once for one surface, or else the transformation matrix is applied as many times as the method is called.- Parameters:
surface (FMESurface) – The surface to apply the transformation to.
applyOnlyIfShearExists (bool) – If true only applies the transformation when a shear exists.
- Return type:
None