This routine sets the edge visibility flags to the last mesh part that was added. It is intended to be called directly after addMeshPart(), typically.
The size of the list of flags must be exactly one fewer than the number of vertices on the last part of the mesh.
Passing in None will remove all edge visibility flags from the last mesh part.
edgeVisibilityFlags (list[bool]) – The list of edge visibility flags.
- Return type:
FMEException – An exception is raised if an error occurred.