fmeobjects.FMEMesh.numVertexNormalsInLocalCoordinates

FMEMesh.numVertexNormalsInLocalCoordinates()

This is the same as numVertexNormals() with the exception that the transformation matrix is not considered. If the transformation matrix is not invertible, this will return the number of unmodified normals, numVertexNormals() will return 0 because the normals will be removed if a non-invertible matrix is applied.

Return type:

int

Returns:

Returns the number of vertex normals in local coordinates for this mesh.