fmeobjects.FMEMesh.getTextureCoordinateAt

FMEMesh.getTextureCoordinateAt()

getTextureCoordinateAt(index),

Retrieve the texture coordinate at the specified index. Only components of the texture coordinate that return True from hasTextureCoordinates[U|V|W|Q] will be fetched. A value of None means that the texture coordinate value doesn’t exist at that index. An error is returned if the index is out of range.

Return type:

tuple[float] or None

Returns:

The coordinate at the index represented as a (u, v, w, q) tuple or none.

Raises:

FMEException – An exception is raised if an error occurred.