fmeobjects.FMEMesh.appendVertexColored

FMEMesh.appendVertexColored(x, y, z, r, g, b)

Appends the point to the end of the vertex list using color information provided. This method will assume that passed vertices are in local coordinates (i.e. the transformation matrix will be applied to these vertices).

Parameters:
  • x (float) – The x coordinate of the vertex to be appended.

  • y (float) – The y coordinate of the vertex to be appended.

  • z (float) – The z coordinate of the vertex to be appended.

  • r (float) – The r value of the color.

  • g (float) – The g value of the color.

  • b (float) – The b value of the color.

Return type:

None