fmeobjects.FMEMesh.appendTextureCoordinate

FMEMesh.appendTextureCoordinate(u, v, w, q)

Appends the texture coordinate to the end of the texture coordinate list. If there are already texture coordinates and a coordinate is supplied for a component that doesn’t exist, it will be created and back filled with math.nan. Parameters set to math.nan will be ignored.

Parameters:
  • u (float) – The u texture coordinate.

  • v (float) – The v texture coordinate.

  • w (float) – The w texture coordinate.

  • q (float) – The q texture coordinate.

Return type:

None