fmeobjects.FMEFace.setTransformationMatrix

FMEFace.setTransformationMatrix(matrix)

Sets this face’s transformation matrix, replacing the existing matrix if it exists. Only three rows are expected in the input array, as a bottom row of [ 0 0 0 1 ] is assumed.

Parameters:

matrix (list[list[float]]) – The transformation matrix, formatted [[dddd][dddd][dddd]].

Return type:

None