fmeobjects.FMETexture.getTransformationMatrixReverse

FMETexture.getTransformationMatrixReverse()

This routine retrieves the texture transformation matrix associated with the texture in the reverse order and inverse of each operation, that consists of offset, negative shear, 1 / scale, and negative rotation in that order. This matrix can be used to transform the texture coordinates that are associated with this texture.

Return type:

list[list[float]]

Returns:

The texture’s tranformation matrix, formatted [[ddd][ddd]].