fmeobjects.FMETexture.getTextureWrap

FMETexture.getTextureWrap()

This routine retrieves the wrapping style associated with the texture. The style is stored as a Texture Wrap value, and is by default FME_TEXTURE_REPEAT_BOTH, which results in the texture being tiled in both the u and v direction.

Return type:

int

Returns:

The wrapping style associated with the texture. One of : FME_TEXTURE_BORDER_FILL, FME_TEXTURE_REPEAT_BOTH, FME_TEXTURE_CLAMP_BOTH, :py:obj`FME_TEXTURE_CLAMP_U_REPEAT_V`, FME_TEXTURE_REPEAT_U_CLAMP_V, FME_TEXTURE_MIRROR, FME_TEXTURE_NONE.