fmeobjects.FMELibrary.getTextureCopy

FMELibrary.getTextureCopy(textureReference)

This routine returns a copy of the referenced Texture object from the Library. If there is no such Texture in the Library, None is returned.

Parameters:

textureReference (int) – The texture Reference.

Return type:

FMETexture or None

Returns:

The texture or None.