fmeobjects.FMEAppearance.setTextureReference

FMEAppearance.setTextureReference()

setTextureReference(textureReference),

This routine sets the main texture reference of this Appearance. The texture reference should be valid reference to a Texture found in the common FMELibrary. True will be returned if the reference supplied refers to a valid Texture in the library, false indicates a hanging reference.

Parameters:

textureReference (int) – The texture reference to set on the appearance.

Return type:

bool