fmeobjects.FMEAppearance.setMapperReference
- FMEAppearance.setMapperReference(mapperType, textureReference)
This routine sets a Mapper that modifies this Appearance. The Mapper is a texture object that modifies some property of the Appearance. One of:
FME_MAPPER_ALPHA_MAP,FME_MAPPER_ALPHA_MASK,FME_MAPPER_AMBIENT_MAP,FME_MAPPER_AMBIENT_MASK,FME_MAPPER_DIFFUSE_MAP,FME_MAPPER_DIFFUSE_MASK,FME_MAPPER_EMISSIVE_MAP,FME_MAPPER_EMISSIVE_MASK,FME_MAPPER_SHININESS_MAP,FME_MAPPER_SHININESS_MASK,FME_MAPPER_SPECULAR_MAP,FME_MAPPER_SPECULAR_MASK,FME_MAPPER_BUMP_MAP, ORFME_MAPPER_BUMP_MASK. The ‘textureReference’ should refer to a Texture found in the commonFMELibrary.Truewill be returned if the reference supplied refers to a valid Texture in the library,Falseindicates a hanging reference.