An affine transformation preserves lines and parallelism in geometry. That is, any lines that were parallel before the transformation are parallel after the transformation. In addition, if a number of points falling on a straight line are transformed, the resulting coordinates will fall on a straight line in the new coordinate system.
Affine transformations include translations, rotations, scalings, and reflections.
This transformer accepts all features. Arcs and ellipses are preserved.
The transformed features.
To use the Affiner, you need to provide the 6 parameters that drive the following affine transform equation:
x' = Ax + By + C
y' = Dx + Ey + F
Where (x,y) is the input point and (x',y') is the transformed output point.
To move features 500 units east and 1000 units north, use the following formula:
x' = 1x + 0y + Easting
y' = 0x + 1y + Northing
x' = 1x + 0y + 500
x' = 1x + 0y + 500
You would then enter the corresponding values for A to F in the Affiner parameters (for example, A=1, B=0, C=500, D=0, E=1, F=1000)
To scale features by factor R, use the scale factor to the X and Y terms as follows:
x' = Rx + 0y + 0
y' = 0x + Ry + 0
To increase the scale by 10 times:
x' = 10x + 0y + 0
y' = 0x + 10y + 0
To rotate features, apply the appropriate cos and sin functions associated with the rotation angle to the X,Y coefficients:
x' = cos(w)x + -sin(w)y + 0
y' = sin(w)x + cos(w)y + 0
where w = angle of rotation.
So, for a rotation of 30 degrees, cos(30) = 0.866025, sin(30) = 0.5, you would use:
x' = 0.866025*x + -0.5*y + 0
y' = 0.5*x + 0.866025*y + 0
to rotate a set of features by 30 degrees.
You can combine a set of transformations into one formula, or perform them in series to make it easier to debug or edit. For example, it may be easier to do your rotation and then scaling in two different Affiner transformers rather than trying to combine them into one transformation. Naturally, one advantage to doing it all in one transformation would be speed.
Note: Hint: Right-click on the transformer in the workspace and click Show Summary Annotation. This makes it easy to preview the transformation formula that will be used.
x' = Ax + By + C
and
y' = Dx + Ey + F
where A = 1000 and E = 1000
In this case, x' = 1000x and y' = 1000y is the same as Scaler.
Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.
Search for samples and information about this transformer on the FME Community.
Associated FME function or factory: @Affine
Keywords: pointcloud