fmeobjects.FMEMesh.hasTextureCoordinatesV¶
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FMEMesh.hasTextureCoordinatesV()¶ Returns
Trueif the texture coordinates stored have the specified component. ReturnsFalseif no texture coordinates are stored or the specified component of the texture coordinates is not valid for this mesh.Return type: bool Returns: Returns Trueif the texture coordinates stored have the specified component, andFalseotherwise.