fmeobjects.FMEMesh.hasTextureCoordinatesU¶
-
FMEMesh.
hasTextureCoordinatesU
()¶ Returns
True
if the texture coordinates stored have the specified component. ReturnsFalse
if no texture coordinates are stored or the specified component of the texture coordinates is not valid for this mesh.Return type: bool Returns: Returns True
if the texture coordinates stored have the specified component, andFalse
otherwise.