fmeobjects.FMEMesh.getVertexNormalsInLocalCoordinates

FMEMesh.getVertexNormalsInLocalCoordinates()

This is the same as getVertexNormals() with the exception that the transformation matrix is not applied.

Return type:list[tuple[float]]
Returns:The list of vertex normals represented as (x, y, z) tuples.
Raises:FMEException – An exception is raised if an error occurred.