fmeobjects.FMETexture.setShear

FMETexture.setShear(u, v)

This routine sets the shearing factors associated with the texture. Shearing is centered according to the Center variable. The default shearing for a texture is (0,0).

Parameters:
  • u (float) – The u shear factor.
  • v (float) – The v shear factor.
Return type:

None