fmeobjects.FMETexture.getTransformationMatrix¶
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FMETexture.
getTransformationMatrix
()¶ This routine retrieves the texture transformation matrix associated with the texture, it is a combination of the rotation, scaling, shear and translation factors, applied in that order.
Return type: list[list[float]] Returns: The texture’s tranformation matrix, formatted [[ddd][ddd]].