fmeobjects.FMETexture.getTextureWrap¶
-
FMETexture.getTextureWrap()¶ This routine retrieves the wrapping style associated with the texture. The style is stored as a Texture Wrap value, and is by default
FME_TEXTURE_REPEAT_BOTH, which results in the texture being tiled in both the u and v direction.Return type: int Returns: The wrapping style associated with the texture. One of : FME_TEXTURE_BORDER_FILL,FME_TEXTURE_REPEAT_BOTH,FME_TEXTURE_CLAMP_BOTH, :py:obj`FME_TEXTURE_CLAMP_U_REPEAT_V`,FME_TEXTURE_REPEAT_U_CLAMP_V,FME_TEXTURE_MIRROR,FME_TEXTURE_NONE.