fmeobjects.FMETexture.getTextureWrap¶
-
FMETexture.
getTextureWrap
()¶ This routine retrieves the wrapping style associated with the texture. The style is stored as a Texture Wrap value, and is by default
FME_TEXTURE_REPEAT_BOTH
, which results in the texture being tiled in both the u and v direction.Return type: int Returns: The wrapping style associated with the texture. One of : FME_TEXTURE_BORDER_FILL
,FME_TEXTURE_REPEAT_BOTH
,FME_TEXTURE_CLAMP_BOTH
, :py:obj`FME_TEXTURE_CLAMP_U_REPEAT_V`,FME_TEXTURE_REPEAT_U_CLAMP_V
,FME_TEXTURE_MIRROR
,FME_TEXTURE_NONE
.