fmeobjects.FMEText.setLocation
- FMEText.setLocation(location)
Sets the existing text object’s location to the value in ‘location’. An error is returned if the new location is invalid or NULL.
- Parameters:
location (FMEGeometry) – The new location to set the existing text object to.
- Return type:
None
- Raises:
FMEException – An exception is raised if an error occurred.