fmeobjects.FMEGeometryInstance.setLocalOrigin

FMEGeometryInstance.setLocalOrigin(x, y, z)

This method sets the local origin of this geometry instance. The local origin is the origin from which the geometry instance transformation matrix is applied. The default local origin is (0,0,0).

Parameters:
  • x (float) – The x point of the local origin.

  • y (float) – The y point of the local origin.

  • z (float) – The z point of the local origin.

Return type:

None