fmeobjects.FMEGeometryInstance.getTransformationMatrix

FMEGeometryInstance.getTransformationMatrix()

Gets this geometry instance’s transformation matrix. If the geometry instance does not have such a matrix, an identity matrix is returned. Only the top three rows of the matrix will be returned, as the bottom row is always [ 0 0 0 1 ].

Return type:

list[list[float]]

Returns:

The geometry instance’s tranformation matrix, formatted [[dddd][dddd][dddd]].