Sets colors, via appearances, on geometries (such as surfaces) that support appearances, and match a Geometry XQuery.

For ease of reference, these geometries are called matching geometries. Existing appearances are removed from these matching geometries before new appearances are added.

When Color Generation is set to Random, this transformer creates uniformly spaced, random colors. The randomized colors are the same each time you run the workspace, facilitating visualization and demo creation.

For more information on appearance support in FME, see Appearances.



Output: Random

Output: Randomize by Trait


Input Ports

Output Ports


Editing Transformer Parameters

Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.

Defining Values

There are several ways to define a value for use in a Transformer. The simplest is to simply type in a value or string, which can include functions of various types such as attribute references, math and string functions, and workspace parameters. There are a number of tools and shortcuts that can assist in constructing values, generally available from the drop-down context menu adjacent to the value field.

Dialog Options - Tables

Transformers with table-style parameters have additional tools for populating and manipulating values.

FME Community

The FME Community is the place for demos, how-tos, articles, FAQs, and more. Get answers to your questions, learn from other users, and suggest, vote, and comment on new features.

Search for samples and information about this transformer on the FME Community.