Feature Representation

In addition to the generic FME feature attributes that FME Workbench adds to all features (see About Feature Type Attributes), this format also adds format-specific attributes (Format Attributes).

Attribute Name

Contents

minecraft_type

This will always be minecraft_point_cloud.

minecraft_center_point_cloud

Determines whether to center the x and y components of the point cloud data to origin.

Default: Yes

minecraft_populate_terrain

Determines whether to let Minecraft populate some of the terrain features.

Default: No

minecraft_fill_under

Determines whether the writer should fill the space under the input point cloud.

Default: No

minecraft_fill_block

The block ID used to fill under the point cloud.

Default: 1 (Stone)

minecraft_generator_dimensions{}.name

The name of a dimension; for example, minecraft:overworld. Present in versions 1.16+.

minecraft_generator_dimensions{}.seed

The generator seed used for this dimension. Present in versions 1.16+.

minecraft_generator_dimensions{}.type

The ID of the generator used for this dimension; for example, minecraft:noise. Present in versions 1.16+.

minecraft_generator_name

The type of terrain generation for the world.

Default: Default

minecraft_generator_options

The options set for the generator.

Default: 2;7,2x3,2;1;village (Classic Flat)

minecraft_generator_seed

The Minecraft generator seed.

Default: 0

minecraft_world_name

The Minecraft world name.

Default: Default