Feature Representation
In addition to the generic FME feature attributes that FME Workbench adds to all features (see About Feature Type Attributes), this format also adds format-specific attributes (Format Attributes).
Attribute Name |
Contents |
---|---|
minecraft_type |
This will always be minecraft_point_cloud. |
minecraft_center_point_cloud |
Determines whether to center the x and y components of the point cloud data to origin. Default: Yes |
minecraft_populate_terrain |
Determines whether to let Minecraft populate some of the terrain features. Default: No |
minecraft_fill_under |
Determines whether the writer should fill the space under the input point cloud. Default: No |
minecraft_fill_block |
The block ID used to fill under the point cloud. Default: 1 (Stone) |
minecraft_generator_dimensions{}.name |
The name of a dimension; for example, minecraft:overworld. Present in versions 1.16+. |
minecraft_generator_dimensions{}.seed |
The generator seed used for this dimension. Present in versions 1.16+. |
minecraft_generator_dimensions{}.type |
The ID of the generator used for this dimension; for example, minecraft:noise. Present in versions 1.16+. |
minecraft_generator_name |
The type of terrain generation for the world. Default: Default |
minecraft_generator_options |
The options set for the generator. Default: 2;7,2x3,2;1;village (Classic Flat) |
minecraft_generator_seed |
The Minecraft generator seed. Default: 0 |
minecraft_world_name |
The Minecraft world name. Default: Default |