FME Transformers: 2024.2
FME Transformers: 2024.2
Rectangle Face
A rectangular face is an optimized face representation that is rectangular and lies parallel on a coordinate plane (either xy-, xz-, or yz-plane), and may have an affine matrix applied.
The face specifies its position by using a first corner point and a second corner point in local coordinates. Because the face must lie parallel to a coordinate plane, the corner points share a common coordinate value. For example, if the rectangular face lies on the xy-plane, the corner points share a common z-value. As well, the other two coordinates must both be either larger or smaller than the values of the other corner (that is, one must be a "min point' and the other a "max point").
The surface normal of this rectangular face depends on the numeric comparison of the corner points, as described in the following table.
Plane to Which Rectangle is Parallel |
Comparison of (Coordinates of) the Corners |
Direction of the Surface Normal |
---|---|---|
XY |
first corner < second corner |
Positive Z-axis |
YZ |
first corner < second corner |
Positive X-axis |
XZ |
first corner < second corner |
Positive Y-axis |
XY |
first corner > second corner |
Negative Z-axis |
YZ |
first corner > second corner |
Negative X-axis |
XZ |
first corner > second corner |
Negative Y-axis |
The surface normal determines the orientation of the rectangular face; that is, the direction in which the surface normal points indicates which side is the front.
Rectangle faces may also store and apply a 4 X 4 transformation matrix. In this way, a rectangle face can be used for a representation that is not parallel to the coordinate plane. This matrix can store affine transformations, which may also result in non-rectangular surfaces.
Rectangle faces do not have measures on their boundary.
Optionally, rectangle faces may possess front or back appearances, and may be single- or double-sided.