OpenSceneGraph (OSGB/OSGT) Reader Parameters

Geometry

Preserve Hierarchy

This parameter determines whether or not to preserve the hierarchical representation of the input OSG file.

  • Yes – All nodes read from the input OSG file will be represented as geometries, and node type information will be stored as traits. When writing back to OSGB/OSGT, this information can be used by the OpenSceneGraph writer to more accurately preserve the structure of the input data. This parameter must be set to Yes to preserve PagedLOD nodes.
  • No – Non-essential nodes of the input OSG file will be removed, and node information will not be stored.

Materials

Texture Folders

This parameter specifies the folders that the reader will search to find the texture image files referenced by the files being read.

Values: <multiple folders>

Default value: The folder of the file being read.

Move to World Coordinate System

Yes – The companion dataset files (having the same name as the primary file) are read in order to acquire the coordinate system and the data necessary to convert points to the world coordinate system. If there are no companion files with the same name as the primary file, FME looks in the same folder for files named global.*.

Additional Attributes to Expose

Use this parameter to expose Format Attributes in FME Workbench when you create a workspace:

  • In a dynamic scenario, it means these attributes can be passed to the output dataset at runtime.
  • In a non-dynamic scenario, this parameter allows you to expose additional attributes on multiple feature types. Click the browse button to view the available format attributes (which are different for each format) for the reader.