Player

Retrieves features stored in an FME Feature Store (FFS) file and outputs them into the workspace.

FME Feature Store files can be created with the Recorder transformer, or with the FME Feature Store writer. See the FME Feature Store Reader/Writer chapter in the FME Readers and Writers manual for more details on this format.

Features in an FFS file are stored along with a feature type string. The saved feature type will depend on the way the features were written to the FFS file.

  • If the features originate from a Recorder, this string will be __RECORDED__, unless a Feature Type Attribute was specified in that transformer.
  • If the features were created by the FFS writer, the string will be the name of the destination feature type to which the features were routed.

Configuration

Parameters

Editing Transformer Parameters

Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.

Defining Values

There are several ways to define a value for use in a Transformer. The simplest is to simply type in a value or string, which can include functions of various types such as attribute references, math and string functions, and workspace parameters. There are a number of tools and shortcuts that can assist in constructing values, generally available from the drop-down context menu adjacent to the value field.

Dialog Options - Tables

Transformers with table-style parameters have additional tools for populating and manipulating values.

FME Community

The FME Community is the place for demos, how-tos, articles, FAQs, and more. Get answers to your questions, learn from other users, and suggest, vote, and comment on new features.

Search for samples and information about this transformer on the FME Community.