SharedItemIDSetter

Sets Shared Object IDs onto the front and/or back sides of geometries.

You may also, at the same time, generate the texture coordinates of the surfaces that are affected. Texture coordinates are only required where Raster textures are used.

Geometry Definition IDs can be set on existing Geometry Instances. New Geometry Instances can be created by setting a Geometry Definition ID on a single Point, or on an aggregate containing a single Point. The Point coordinates will be the insert location of the new Geometry Instance, and any matrix that may exist on the Aggregate will be used as the placement matrix (scale, offset, rotation, etc.) for the new Geometry Instance.

Setting a Geometry Definition ID on a single oriented Point will result in the Point’s orientation being used as the placement matrix for the new Geometry Instance.

Configuration

Input Ports

Output Ports

Parameters

Editing Transformer Parameters

Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.

Defining Values

There are several ways to define a value for use in a Transformer. The simplest is to simply type in a value or string, which can include functions of various types such as attribute references, math and string functions, and workspace parameters. There are a number of tools and shortcuts that can assist in constructing values, generally available from the drop-down context menu adjacent to the value field.

Dialog Options - Tables

Transformers with table-style parameters have additional tools for populating and manipulating values.

FME Community

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