SharedItemIDSetter

Sets Shared Object IDs onto the front and/or back sides of geometries.

You may also, at the same time, generate the texture coordinates of the surfaces that are affected. Texture coordinates are only required where Raster textures are used.

Geometry Definition IDs can be set on existing Geometry Instances. New Geometry Instances can be created by setting a Geometry Definition ID on a single Point, or on an aggregate containing a single Point. The Point coordinates will be the insert location of the new Geometry Instance, and any matrix that may exist on the Aggregate will be used as the placement matrix (scale, offset, rotation, etc.) for the new Geometry Instance.

Setting a Geometry Definition ID on a single oriented Point will result in the Point’s orientation being used as the placement matrix for the new Geometry Instance.

Input Ports

Output Ports

Parameters

Item To Set

Shared Item ID

Texture Coordinate Generation Parameters

Editing Transformer Parameters

Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.

Transformer Categories

3D

FME Licensing Level

FME Professional edition and above

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