This parameter controls the type of files the writer will produce.
Normal (textures and binary data are stored in separate files)
This is the default value for the parameter.
- The writer will produce a number of files for each feature type.
- The structure and metadata of the 3D scene will be stored in a .gltf file.
- Coordinates and other related geometry data will be stored in a .bin file, which will be referenced from the .gltf file.
- Any textures will be written to separate files, as determined by the values in the Texture/Material parameters group.
Single JSON File (textures and binary data are stored as base64 strings)
This option is useful when a 3D scene is required to be stored in a single file, rather than spread across multiple files.
- The writer will produce a single .gltf file per feature type, and this file will contain an entire 3D scene.
- All textures and geometry data will be stored in the JSON as base64 encoded strings.
Single Binary File (using the KHR_binary_glTF extension)
This option will produce smaller files than the Single JSON File... option.
- The writer will produce a single .glb file per feature type, and this file will contain an entire 3D scene.
- The writer will use the KHR_binary_glTF extension, which allows binary geometry data as well as textures to be stored in a single file.