File Settings
 Output File Type
Output File Type
                                                - Text: Produces a human-readable text file that can be examined using a text editor.
- Binary: Produces a binary version of the file in the legacy binary format, which is generally smaller than the text version.
- Compressed: Produces a compressed version of the file.
Coordinate System
 Conversion to LHCS Method
Conversion to LHCS Method
                                                DirectX uses a left-handed coordinate system (LHCS), while FME natively uses a right-handed coordinate system (RHCS).
During export, FME features will be transformed to convert to a LHCS according to the option selected on the writer.
- Flip Z: FME will convert to LHCS by scaling all z-values by negative one (-1).
- Swap Y and Z: FME will convert to LHCS by swapping the Y and Z axes.
Textures
 Preferred Texture Format
Preferred Texture Format
                                                Specifies the preferred format for associated texture files. This preference will be used as long as the specified format supports the properties of the texture raster; if not, it will be overridden.
Possible values are:
- Auto (default) – The writer chooses the best representation based on the incoming texture raster.
- BMP
- JPEG
- PNG
If the preferred format is ignored, a message is added to the log file. Possible reasons that the preference will be ignored include a lack of raster palette support, alpha channel support, or color depth support in the selected format.