FaceReplacer
Replaces the geometry of a feature from donut, raster, or polygon to face. If the donut or polygon is not already three-dimensional, a 0.0 value for Z coordinates is assumed.
A face is a planar area in 3D space. The planar structure can be a raster, polygon or a donut.
For a raster, the transformer will replace the geometry with a face with the same bounding box as the original raster with a textured appearance using the original raster, as applied from the top view.
The planar area has a concept of a surface normal, a vector that points outwards perpendicular from the area. The direction of the surface normal in a face is determined by using the right-hand rule: if the fingers of your right hand curl along the order of the vertices, the direction that the thumb points to is the direction of the surface normal.
Output Ports
Features with replaced geometry are output through this port.
Features which cannot be turned into a face and features with non-numeric attributes for Thickness or Surface Normal Deviation are output through this port.
Rejected features will have an fme_rejection_code attribute with one of the following values: INVALID_GEOMETRY_TYPE, INVALID_PARAMETER_SURFACE_NORMAL_DEVIATION, INVALID_PARAMETER_THICKNESS.
Parameters
Select an option or choose an attribute. Automatic estimates a valid thickness for the geometry. Custom allows you to input your own thickness. Ignore ignores the thickness check entirely.
Enter a value or choose an attribute. The thickness tolerance is specified in ground units, and describes the maximum “thickness” a plane can have before it is considered non-planar. A planar polygon has a thickness of 0. A non-planar polygon will have its average surface normal computed using Newell’s method, and its thickness will be determined in the direction of the normalized surface normal.
For example, consider a single, non-planar polygon. Imagine a plane that passes through the world origin, with its normal set to the average normal of the polygon. Then, every point along the polygon boundary would be a distance D to the world plane. Relative to the world plane, we find the closest point and the farthest point along the polygon boundary. The difference between the farthest and nearest distances give us the desired thickness.
Select an option or choose an attribute. Automatic estimates a valid surface normal deviation for the geometry. Custom allows you to input your own surface normal deviation (in degrees). Ignore ignores the surface normal check entirely.
Enter a value or choose an attribute. The surface normal deviation tolerance is specified in degrees, and describes the maximum deviation from the average surface normal that a component can have before it is considered non-planar. A planar polygon has a surface normal deviation of 0. A non-planar polygon will have its average surface normal computed using Newell’s method, and the surface normal deviation of each part from the average surface normal will be computed with the cosine law.
For example, consider a single, non-planar polygon. Imagine a unit normal representing the average normal of the polygon. Now imagine a unit normal for each component of the polygon. The largest different between the average surface normal, and any other surface normal is the surface normal deviation.
Usage Notes
- This transformer has no effect on features that have geometries other than raster, donut, and polygon.
- You can use the 3DForcer to turn 2D geometry into 3D geometry.
Editing Transformer Parameters
Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.
Defining Values
There are several ways to define a value for use in a Transformer. The simplest is to simply type in a value or string, which can include functions of various types such as attribute references, math and string functions, and workspace parameters. There are a number of tools and shortcuts that can assist in constructing values, generally available from the drop-down context menu adjacent to the value field.
Using the Text Editor
The Text Editor provides a convenient way to construct text strings (including regular expressions) from various data sources, such as attributes, parameters, and constants, where the result is used directly inside a parameter.
Using the Arithmetic Editor
The Arithmetic Editor provides a convenient way to construct math expressions from various data sources, such as attributes, parameters, and feature functions, where the result is used directly inside a parameter.
Conditional Values
Set values depending on one or more test conditions that either pass or fail.
Parameter Condition Definition Dialog
Content
Expressions and strings can include a number of functions, characters, parameters, and more.
When setting values - whether entered directly in a parameter or constructed using one of the editors - strings and expressions containing String, Math, Date/Time or FME Feature Functions will have those functions evaluated. Therefore, the names of these functions (in the form @<function_name>) should not be used as literal string values.
These functions manipulate and format strings. | |
Special Characters |
A set of control characters is available in the Text Editor. |
Math functions are available in both editors. | |
Date/Time Functions | Date and time functions are available in the Text Editor. |
These operators are available in the Arithmetic Editor. | |
These return primarily feature-specific values. | |
FME and workspace-specific parameters may be used. | |
Creating and Modifying User Parameters | Create your own editable parameters. |
Dialog Options - Tables
Transformers with table-style parameters have additional tools for populating and manipulating values.
Row Reordering
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Enabled once you have clicked on a row item. Choices include:
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Cut, Copy, and Paste
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Enabled once you have clicked on a row item. Choices include:
Cut, copy, and paste may be used within a transformer, or between transformers. |
Filter
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Start typing a string, and the matrix will only display rows matching those characters. Searches all columns. This only affects the display of attributes within the transformer - it does not alter which attributes are output. |
Import
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Import populates the table with a set of new attributes read from a dataset. Specific application varies between transformers. |
Reset/Refresh
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Generally resets the table to its initial state, and may provide additional options to remove invalid entries. Behavior varies between transformers. |
Note: Not all tools are available in all transformers.
FME Community
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Search for samples and information about this transformer on the FME Community.
Keywords: 3DFaceCreator