Constructs a Delaunay triangulation based on input points and breaklines. The surface model may be output in a number of representations: a triangulated irregular network (TIN), TIN vertices, TIN edges, and triangles.
These input features may be 2D or 3D. Other than points, lines and area geometries, they may also be raster, point cloud, and aggregate geometries.
2D features will be forced to 3D by adding a z value of 0. In most cases, all points extracted from this port will be found in the vertex pool of the underlying surface model. A minimum of 3 unique points are required to construct a surface model. Points with duplicate x and y values will be dropped.
These input features may be 2D or 3D, and may reside inside an aggregate structure.
2D features will be forced to 3D by adding a z value of 0. Breakline edges will be found in the edge pool of the underlying surface model. Sometimes, a breakline edge will be split up to allow an optimal triangulation of the surface model. Points with duplicate x and y values will be dropped.
This output port produces all the edges of the underlying surface model. Each edge feature contains the attributes _vertex1_id
and _vertex2_id
, which identify the vertices to which it is connected.
This output port produces all the triangles of the underlying surface model as polygons. Each output triangle has these attributes:
_vertex1_id _vertex2_id _vertex3_id |
identify the vertices that define the triangle |
_slope | the slope of the plane defined by the triangle, in degrees, relative to the horizontal plane |
_percentageSlope | the slope expressed as ( rise / run ) * 100%, or equivalently tan( _slope ) * 100% |
_aspect | the aspect angle, in degrees, measured by the angle between nx and ny, where nx and ny are are the x and y components of the normal vector of the triangle |
This output port produces a single mesh geometry containing all the triangles of the underlying surface model.
This output port produces all of the vertices of the underlying surface model. Each vertex contains the attribute _vertex_id
which uniquely identifies the vertex.
This parameter allows groups to be formed by attribute values. Zero or more attributes may be specified.
Input features with the same attribute values are placed into the same group. The transformer then operates independently on each group of input features.
If this parameter is left blank, the transformer will treat the entire set of input features as one group.
Process At End (Blocking): This is the default behavior. Processing will only occur in this transformer once all input is present.
Process When Group Changes (Advanced): This transformer will process input groups in order. Changes of the value of the Group By parameter on the input stream will trigger processing on the currently accumulating group. This may improve overall speed (particularly with multiple, equally-sized groups), but could cause undesired behavior if input groups are not truly ordered.
There are two typical reasons for using Process When Group Changes (Advanced) . The first is incoming data that is intended to be processed in groups (and is already so ordered). In this case, the structure dictates Group By usage - not performance considerations.
The second possible reason is potential performance gains.
Performance gains are most likely when the data is already sorted (or read using a SQL ORDER BY statement) since less work is required of FME. If the data needs ordering, it can be sorted in the workspace (though the added processing overhead may negate any gains).
Sorting becomes more difficult according to the number of data streams. Multiple streams of data could be almost impossible to sort into the correct order, since all features matching a Group By value need to arrive before any features (of any feature type or dataset) belonging to the next group. In this case, using Group By with Process At End (Blocking) may be the equivalent and simpler approach.
Note: Multiple feature types and features from multiple datasets will not generally naturally occur in the correct order.
As with many scenarios, testing different approaches in your workspace with your data is the only definitive way to identify performance gains.
This parameter is used to determine which input points to add to the surface model as vertices. Specifying a value of 0 turns off vertex filtering.
Tip: A larger value will speed up surface model construction. The larger the value, the more input points will be filtered out. For input files with millions – or even billions – of points, it becomes essential to increase this value.
When a positive value for surface tolerance is specified, it works as follows. For each vertex that is being added to the model:
FME Professional edition and above
Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.
Associated FME function or factory: SurfaceModelFactory
Search for samples and information about this transformer on the FME Community.
Keywords: breakline morphology tessellate tessellation "surface model" TIN pointcloud