TextureCoordinateSetter
Assigns texture coordinates to surfaces.
Parameters
If you choose Surface Normal, then the texture coordinates are assigned to the sloped surfaces.
For composite surfaces, each surface will be treated separately since the parts can have different slopes. If you choose From Top View, the texture coordinates are assigned to the surfaces as if the surfaces are flat on the ground (that is, only X and Y coordinates are considered). In this mode, a composite surface is considered as one single geometry when the texture coordinates are applied.
Use these parameters to specify the number of times the texture is repeated in rows and columns, respectively.
Use these parameters to specify horizontal and vertical offset.
Usage Notes
- This transformer works only with surfaces, not including triangle strips and triangle fans.
- Multi-surfaces are not yet supported.
Editing Transformer Parameters
Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.
Transformer Categories
Technical History
Associated FME function or factory: @Geometry
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