Textures store information about how an image will be applied to a surface. Textures may be shared between appearances, including across features. Texture information is not stored directly on appearances, but in a central location called the FMELibrary. Appearances only store a unique identifier to textures, called texture references. References to textures shared in the FMELibrary are integers greater than 0. Each appearance has, at most, one texture reference.
Textures can contain a reference to a single raster.
Coordinate Space Terminology: In order to reduce confusion between the real coordinate space of the surface and the texture coordinate space, FME uses the terms "u" and "v" to reference "x" and "y". Note that this terminology is also reflected in the property names.
Specifies the origin of the texture coordinate system. Used only in conjunction with scaling and rotation.
Specifies the origin of the texture coordinate system. Used only in conjunction with scaling and rotation.
Specifies the counter-clockwise rotation angle of the texture in degrees around the texture center (from a line parallel to the u-axis, passing through the texture center).
The amount of shear along the u texture coordinate system axis, relative to the center.
The amount of shear along the v texture coordinate system axis, relative to the center.
The amount that the texture should be scaled along the u-axis.
The amount that the texture should be scaled along the v-axis.
The offset applied to the texture after all the other transformations are done.
The offset applied to the texture after all the other transformations are done.
Only affects the area outside the 0 to 1 u and v range. Not all texture wrapping styles are supported by each format, in which case the texture wrapping style defaults to a supported style by the consumer.
Used only with the BORDER_FILL wrapping style, and only supported by certain formats. Specifies the color to "bleed" in the space surrounding the texture raster.
An integer value representing a raster stored in the FMELibrary.