fmeobjects.FMEText.setLocation¶
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FMEText.
setLocation
(location)¶ Sets the existing text object’s location to the value in ‘location’. An error is returned if the new location is invalid or NULL.
Parameters: location (FMEGeometry) – The new location to set the existing text object to. Return type: None Raises: FMEException – An exception is raised if an error occurred.