fmeobjects.FMEMesh.getVertexNormalAt

FMEMesh.getVertexNormalAt(index)

Retrieve the vertex normal, in global coordinates (i.e., the transformation matrix is applied, if it exists), at the specified index. An error is returned if the index is out of range.

Return type:tuple[float] or None
Returns:The vertex at the index represented as a (x, y, z) tuple or none.
Raises:FMEException – An exception is raised if an error occurred.